Interactive Dancing Skeletons

Interactive dancing skeletons online app

come and play with these skeletons online or download them for free to your Android device
Terpsicurvy Interactive Skeletons

 

The skeleton on the left will follow what you tell the one on the right to do, but if you stop interacting with it, stand still for too long or don’t vary your moves enough it will do it’s own thing after a while. The left skeleton can copy the moves of your skeleton but won’t always get the timing right. It will almost always be just slightly faster or slower than you. While this may seem like an unnecessary frustration, it keeps it feeling organic and allows for much more seemingly natural interactions between the two and ensures that the combinations are almost always ever so slightly different. Plus it then becomes surprisingly satisfying when they occasionally do occasionally sync up.

You can also just push play and let them both do their own thing if you prefer.

Tech Stuff: (the what and how) 
The animations are triggered by Javascript code and are not image sequences Each skeleton is made up of about 15 images, (15 pngs output from a layered image of a skeleton…upper arm, lower arm, hand, head, etc.) which are linked together with a skeletal IK hierarchy in Spriter.

All the moves, about 16 or so named ‘dance moves’ are also created in Spriter and can then be called by the code by referencing their name (set animation to “leap”, play from start)

The speed at which the individual skeletons perform these moves can also be varied at any moment with a lot of control.

It’s all put together in Construct2  which is also used to ‘publish’ it to HTML and Javascript.

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